The Source Engine
October 10th, 2005
I spent the Thanksgiving weekend playing with the Source engine (ie .. Halflife 2’s engine). I spent probably most of the time playing with the physics elements (just to give an example, making a controllable boat that can jump through an obstacle course on ramps). Considering I never toucher Hammer (the Source map editor) I think I got pretty far in 3 days. I learned a lot about how to use the tool and how the different entities interact, allowing me to build a boat with thrusters sound and everything, overall its a really cool science experiment, being able to put together thrusters, levers and hinges and see it all work. When I get some more time I’ll post some screenshots of the map, and based on this I may end up making a team boat map of some sort.
Sorry, comments are closed for this article.